Okay first off, sorry for the state of this bug report, it's late (heh, or early depending on how you look at it) Radio chatter box seems to cut off messages Red damage % text is hard to read during hazard encounters Text during opening movie is difficult to read against the background Chikyu's ship still follows player after completing the Wreath quest Snapper displays extra open Forge slots that are unavailable Naglfar can be destroyed with enough damage The quest then won't progress past "Search the Flame Fingers" stage once it has been activated from Crevasse Edge Arriving at the Flame Fingers before receiving the quest gives player the "nothing here" radio chatter which leads to the dialogue between Ivan and the crew about following the cannisters. Brother Miras questline can be broken if done out of order. After completing "Saving Gregory" the player can get locked into the Birchton sideview, unable to leave and unable to progress dialogue Sul rear canon fires towards the player instead of the crosshairs On loading save game, sometimes sailors will rapidly cycle through their stations indefinitely After forging protection against Deeps Resentment, the quest doesn't get marked as "complete" Sunken Coast map cuts off Clifftop Gardens icon "Unnamed station" popping up inside Sunken Coast interiors "Minesweeper" quest doesn't display the final questline compass speaking to Kat Cannot store "Blue Heatstone" in storage inventory Saber still flips backwards in ocean currents Icer Drill location disappears and player can pass through outside the map cannot purchase Huron at Spirios Shipyard This leads to odd scenarios where crew and officers will comment on sometimes very old past events when you speak to them, before getting to dialogue relating to current game events The oldest dialogue stays at the top of the list, and the newer/immediately relevant dialogue pops up underneath. Sailor and officer dialogue is catalogued in reverse order. Kuberi Gunship from the Icer Drill quest can spawn and be destroyed prior to recieving the quest. Player homebase can be difficult to locate Retreating from Hazard battle and then re-entering resets the Hazard attack countdown Some performance spikes during prolonged play sessions Sometimes from 60hz to 30 hz, sometimes 144hz to 60hz etc Graphics options reverting resolution selections. Issues with framing on non-16:9 monitors The letter "I"/"i" can appear as an empty box ingame Trying to add Brother Miras to an already full crew can result in the questline breaking Additional loot items spawning inside player's inventory at high volumes Items sold to merchants/traders sometimes do not leave inventory, but still appear to give player gold NPC characters suddenly cannot be interacted with and do not respond to player trying to initiate dialogue Issues with different gamepad types not working: Steam controller, PS4 controller, Xbox One controller Procedural explorables in Fjords can sometimes fly around due to physics bug Sometimes procedurally placed explorable docking area can push player ship outside of map boundary BOSS SPOILER: Yamato Boss docking icon does not appear after destroying comm tower Ship AI can sometimes mark buildings as hostile, attacking them indefinitely Save game adds "_autosave" or "copy" onto most recent save file ad infinitum Manual save causing issues with player inventory, upgrades, and gold amount
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